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USD Cache reader
USD Cache reader
The USD cache reader module builds and edits agents from a given USD file containing SkelAnim primitives.
Attributes
Attributes | Type | Overridable | Description |
---|---|---|---|
cachePath | string | no | The disk path of the USD file. |
agentType | string | yes | The new agent type |
behave3d | bool | no | If true, the agents will move freely in 3D as if they were particles. |
directionFromCache | bool | yes | If false, the direction from the cache will be overridden by the modules following this cache reader module. |
enableFootLock | bool | no | Enable the foot lock system |
filterAgent | bool | yes | If true, the agents will be filtered out. |
frameOffset | int | yes | The frame offset. |
frameRate | double | no | Frequency at which the frames are read and displayed. |
gravityField | string | no | The gravity field name. |
heightField | string | no | The height field name. |
heightFieldOffset | double | no | An extra offset applied to your agent heights from the ground. |
metadataExclusionList | string array | no | The given metadatas are not read from the cache. |
metadataResimExclusionList | string array | no | The given metadatas are not read from the cache for the agents with directionFromCache turned on. |
rotationOffset | double | yes | The rotation offset. |
translationOffset | double | yes | The translation offset. |
scaleMultiplier | double | yes | The scale multiplier. |
timeOffsetInPlace | bool | yes | If true, the time offset is in place |
duplicateAgents | map | no | The map of duplicated agents. |
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