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In order to setup a functioning ragdoll, you will have to create rigid bodies for your skeleton joints and constraints between parent-child joints.

Not all joints require a rigid body, for instance you might skip fingers and shoulder joints to speed up the physics simulation later.

The Rig/Animation exporter now contains a section for ragdoll setup that will guide you through the process of creating your ragdoll setup, please have a look at the tutorial here.



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