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You can use Unreal Engine sequencer to drive your crowds. Please watch the video below to know how.

Per agent properties

Since AtomsUnreal 2.4.0, it is possible to control agent override properties from a sequence. For example, if you want to set the override for the state property of the state machine component follow these steps:

Add the state machine component to the agent group actor track.

Use the agents layout tool to select some agents.

Add the state property override track from the “Per agent properties” submenu. This creates a new track for the state property and controls only the agents that you selected when you created the track.

Add now a keyframe to the state track and press play. You’ll see only the selected agents using the new state value.

You can remove or add agents to a per agent property track. Select from the viewport, using the agent layout tool, the agents you want to add to/remove from a track. Then press the right mouse button on the track and choose from the menu Remove/Add selected agents.

Due to a bug with the current version of unreal. If you are going to delete a per agent property track or removing all the agents from a track, remember to clear the override map from the agent group actor, using the “bin“ button.

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