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In this section we create a new behaviour module. This module is a simple follow target module.


Writing the behaviour module

First thing to do is create a class and hinerit from the base BehaviourModule class. With a constructor a desctructor and a static creator function used by atoms to create an isntance of this module.

class FollowTargetModule: public Atoms::BehaviourModule
{
	public:

		FollowTargetModule()
		{}

		virtual ~FollowTargetModule()
		{}

		static Atoms::BehaviourModule* creator(const std::string& parameter);
};

Atoms::BehaviourModule* FollowTargetModule::creator(const std::string& parameter)
{
	return new FollowTargetModule();
}

Lets add some attributes to our node. In this case we need only a target position. The attributes of the modules are stored inside a MapMetadata object, and you can add new attribute using the addAttribute function. So lets add this attribute inside the constructor.

FollowTargetModule(): Atoms::BehaviourModule()
{
	AtomsCore::Vector3Metadata targetPosition(AtomsCore::Vector3(0.0,0.0,0.0));
	// The last argumet specify if this attribute can be override per agent
	addAttribute("targetPosition", &targerPosition, true);
}

Now we need to compute the new agent direction at each frame before the agent pose is computed, so we need to override the initFrame function.

You can override other function linke the endFrame or initSimulation or agentsCreated but in this case we need only the initFrame


void initFrame(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr)
{
}

In the init frame we need to get our targetPosition value and iterate over each agent to get the position and set the new direction

void initFrame(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr)
{
	// Get the target position from the moduel attribute
	AtomsCore::MapMetadata& attributeMap = attributes();
	AtomsCore::Vector3& targetPosition = attributeMap.getTypedEntry<AtomsCore::Vector3Metadata>("targetPosition")->get();

	// iterate over each agent
	for(Atoms::Agent* agent: agents)
	{
		if (!agent)
			continue;
		//get the agent position
		AtomsPtr<AtomsCore::Vector3Metadata> positionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("position");
		AtomsPtr<AtomsCore::Vector3Metadata> directionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("direction");
		if(!positionPtr || !directionPtr )
			continue;

		// compute the new direction
		directionPtr->set((targetPosition - positionPtr->get()).normalized()); 
	}
}
We created the target position attribute as overraidable per agent but we didn't put the code to handle it. So let's add now. When you override an attribute, Atoms creates an entry using the agent group id inside the mapmetadata saved as AttributeName_override.


void initFrame(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr)
{
	// Get the target position from the moduel attribute
	AtomsCore::MapMetadata& attributeMap = attributes();
	AtomsCore::Vector3& targetPosition = attributeMap.getTypedEntry<AtomsCore::Vector3Metadata>("targetPosition")->get();

	//get the override map metadata
	AtomsPtr<AtomsCore::MapMetadata> targetPositionOverride = attributeMap.getTypedEntry<AtomsCore::MapMetadata>("targetPosition_override");

	// used to store the groupId as string
	char groupIdChar[12];
	std::string groupIdStr;
	groupIdStr.reserve(12);

	// iterate over each agent
	for(Atoms::Agent* agent: agents)
	{
		if (!agent)
			continue;
		//get the agent position
		AtomsPtr<AtomsCore::Vector3Metadata> positionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("position");
		AtomsPtr<AtomsCore::Vector3Metadata> directionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("direction");
		if(!positionPtr || !directionPtr )
			continue;

		// get the agent group id
		AtomsPtr<AtomsCore::IntMetadata> groupIdPtr = agent->metadata().getTypedEntry<AtomsCore::IntMetadata>("groupId");
		if (!groupIdPtr)
			continue;

		//convert the groupId to a string since the map metadata use only strings as key
		sprintf(groupIdChar, "%d", groupIdPtr->value());
		groupIdStr = groupIdChar;

		//check if the agent is inside the override map
		AtomsPtr<AtomsCore::Vector3Metadata> overrideTargetPos = targetPositionOverride->getTypedEntry<AtomsCore::Vector3Metadata>(groupIdStr);
		if (overrideTargetPos)
		{
			// compute the new direction
			directionPtr->set((overrideTargetPos->get() - positionPtr->get()).normalized()); 
		}
		else
		{
			// compute the new direction
			directionPtr->set((targetPosition - positionPtr->get()).normalized()); 
		}
	}
}

If you want imporve the performance of the module you can add tbb to parallelize the main for loop

void initFrame(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr)
{
	// Get the target position from the moduel attribute
	AtomsCore::MapMetadata& attributeMap = attributes();
	AtomsCore::Vector3& targetPosition = attributeMap.getTypedEntry<AtomsCore::Vector3Metadata>("targetPosition")->get();

	//get the override map metadata
	AtomsPtr<AtomsCore::MapMetadata> targetPositionOverride = attributeMap.getTypedEntry<AtomsCore::MapMetadata>("targetPosition_override");



	// iterate over each agent
	tbb::parallel_for(tbb::blocked_range<unsigned int>(0, agents.size()),
		[&](const tbb::blocked_range<size_t>& r)
	{
		// used to store the groupId as string
		char groupIdChar[12];
		std::string groupIdStr;
		groupIdStr.reserve(12);

		for (size_t i = r.begin(); i < r.end(); i++)
		{
			Atoms::Agent* agent = agents[i];

			if (!agent)
				continue;
			//get the agent position
			AtomsPtr<AtomsCore::Vector3Metadata> positionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("position");
			AtomsPtr<AtomsCore::Vector3Metadata> directionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("direction");
			if(!positionPtr || !directionPtr )
				continue;

			// get the agent group id
			AtomsPtr<AtomsCore::IntMetadata> groupIdPtr = agent->metadata().getTypedEntry<AtomsCore::IntMetadata>("groupId");
			if (!groupIdPtr)
				continue;
	
			//convert the groupId to a string since the map metadata use only strings as key
			sprintf(groupIdChar, "%d", groupIdPtr->value());
			groupIdStr = groupIdChar;
	
			//check if the agent is inside the override map
			AtomsPtr<AtomsCore::Vector3Metadata> overrideTargetPos = targetPositionOverride->getTypedEntry<AtomsCore::Vector3Metadata>(groupIdStr);
			if (overrideTargetPos)
			{
				// compute the new direction
				directionPtr->set((overrideTargetPos->get() - positionPtr->get()).normalized()); 
			}
			else
			{
				// compute the new direction
				directionPtr->set((targetPosition - positionPtr->get()).normalized()); 
			}
		}
	});
}

Register the behaviour module

The main module is now ready so we need to register it to the behaviour module factory

extern "C"
{
	ATOMSPLUGIN_EXPORT bool initializePlugin()
	{
		Atoms::BehaviourModules& moduleManager = Atoms::BehaviourModules::instance();
moduleManager.registerBehaviourModule("SimpleFollowTarget", &FollowTargetModule::creator, Atoms::BehaviourModules::kNative);
		return true;
	}

	ATOMSPLUGIN_EXPORT bool unitializePlugin()
	{
		Atoms::BehaviourModules& moduleManager = Atoms::BehaviourModules::instance();
		moduleManager.deregisterBehaviourModule("SimpleFollowTarget");
		return true;
	}
}

Compile the behaviour module

Windows:

In visual studio create a dll projects, add the atoms, tbb and opendexr includes and add BUILD_ATOMSPLUGIN to the preprocessor definitions.

Linux:

COmpile as a shared object adding the atoms, tbb and opendexr includes and BUILD_ATOMSPLUGIN to the preprocessor definitions.


Use the behaviour module

Add the folder where the plugin is located to the ATOMS_PLUGINS_PATH environment variable. Then the module is automatically loaded when you load atoms


Final code

#pragma once
#include <Atoms/BehaviourModule.h>
#include <Atoms/Agent.h>
#include <Atoms/AgentGroup.h>
#include <AtomsUtils/Logger.h>
#include <Atoms/GlobalNames.h>
#include <AtomsCore/Metadata/IntMetadata.h>
#include <AtomsCore/Metadata/Vector3Metadata.h>
#include <tbb/parallel_for.h>
#include <algorithm>

class FollowTargetModule : public Atoms::BehaviourModule
{
public:

	FollowTargetModule(): Atoms::BehaviourModule()
	{
		AtomsCore::Vector3Metadata targetPosition(AtomsCore::Vector3(0.0,0.0,0.0));
		// The last argumet specify if this attribute can be override per agent
		addAttribute("targetPosition", &targerPosition, true);
	}

	~FollowTargetModule()
	{
	}

	void initFrame(const std::vector<Atoms::Agent*>& agents, Atoms::AgentGroup* agentGroup = nullptr)
	{
		// Get the target position from the moduel attribute
		AtomsCore::MapMetadata& attributeMap = attributes();
		AtomsCore::Vector3& targetPosition = attributeMap.getTypedEntry<AtomsCore::Vector3Metadata>("targetPosition")->get();

		//get the override map metadata
		AtomsPtr<AtomsCore::MapMetadata> targetPositionOverride = attributeMap.getTypedEntry<AtomsCore::MapMetadata>("targetPosition_override");



		// iterate over each agent
		tbb::parallel_for(tbb::blocked_range<unsigned int>(0, agents.size()),
			[&](const tbb::blocked_range<size_t>& r)
		{
			// used to store the groupId as string
			char groupIdChar[12];
			std::string groupIdStr;
			groupIdStr.reserve(12);

			for (size_t i = r.begin(); i < r.end(); i++)
			{
				Atoms::Agent* agent = agents[i];

				if (!agent)
					continue;
				//get the agent position
				AtomsPtr<AtomsCore::Vector3Metadata> positionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("position");
				AtomsPtr<AtomsCore::Vector3Metadata> directionPtr = agent->metadata().getTypedEntry<AtomsCore::Vector3Metadata>("direction");
				if(!positionPtr || !directionPtr )
					continue;

				// get the agent group id
				AtomsPtr<AtomsCore::IntMetadata> groupIdPtr = agent->metadata().getTypedEntry<AtomsCore::IntMetadata>("groupId");
				if (!groupIdPtr)
					continue;
		
				//convert the groupId to a string since the map metadata use only strings as key
				sprintf(groupIdChar, "%d", groupIdPtr->value());
				groupIdStr = groupIdChar;
		
				//check if the agent is inside the override map
				AtomsPtr<AtomsCore::Vector3Metadata> overrideTargetPos = targetPositionOverride->getTypedEntry<AtomsCore::Vector3Metadata>(groupIdStr);
				if (overrideTargetPos)
				{
					// compute the new direction
					directionPtr->set((overrideTargetPos->get() - positionPtr->get()).normalized()); 
				}
				else
				{
					// compute the new direction
					directionPtr->set((targetPosition - positionPtr->get()).normalized()); 
				}
			}
		});
	}

	static Atoms::BehaviourModule* creator(const std::string& parameter);
};

Atoms::BehaviourModule* FollowTargetModule::creator(const std::string& parameter)
{
	return new FollowTargetModule();
}

extern "C"
{
	ATOMSPLUGIN_EXPORT bool initializePlugin()
	{
		Atoms::BehaviourModules& moduleManager = Atoms::BehaviourModules::instance();
moduleManager.registerBehaviourModule("SimpleFollowTarget", &FollowTargetModule::creator, Atoms::BehaviourModules::kNative);
		return true;
	}

	ATOMSPLUGIN_EXPORT bool unitializePlugin()
	{
		Atoms::BehaviourModules& moduleManager = Atoms::BehaviourModules::instance();
		moduleManager.deregisterBehaviourModule("SimpleFollowTarget");
		return true;
	}
}
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