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  • Agent type:

    The skeleton root must be tagged as pelvis.

    Agent type: the viewport skinning preview only supports 3 joint weights per vertex maximum. Please make sure to skin each vertex to 3 joints maximum or the Viewport preview won't display correctly.

  • Animation clip: Please make sure the joints between a foot root and the foot ik are animated only on one axis before exporting your animation. Joints animated on more than one axis may not be evaluated properly by Atoms IK with 2 joints.
  • Animation clip: Scale compensating is not supported (as in Maya). If you scale a joint all its children will be scaled.

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  • MAYA: When using python please make sure your agent override plug id is always the same as the "Key" compound child attribute. If these two values will differ, you might experience unpredictable results.
  • HOUDINI: Unlike Maya the agent override dialog performances can be quite slow when it comes to agent groups with several thousand agents. This is because of the different way ways Houdini has for handling parms/attributes.

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  • When using an Alembic geometry as an a height field, the geometry will look static for the entire animation. Please import the alembic twice for having a visual feedback of your geometry.

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