...
name | type | description | read only |
---|---|---|---|
atomsBlendFramesAfterFootUp | int | The number of frames used for blending after the foot leaves the ground. | NO |
atomsLoop | bool | Tag the clip as loopable. | NO |
atomsLoopStart | int | The start frame of the clip. | NO |
atomsLoopEnd | int | The end frame of the clip. | NO |
atomsNumBlendFrames | int | The number of frames used for blending. | NO |
Agent metadata
name | type | description | read only |
---|---|---|---|
id | int | The global id. | YES |
groupId | int | The local id (the id relative to this agent group). | YES |
groupName | string | The local name. | YES |
direction | vector3 | The agent target direction in world space. | NO |
prevDirection | vector3 | The agent direction before the initFrame stage. | YES |
frameRate | double | The frame rate used for playing the agent animation. | NO |
localDirection | vector3 | The agent direction in local space. | YES |
active | bool | When false, the agent node graph is not evaluated. | NO |
position | vector3 | The agent position in world space. | NO |
scale | vector3 | The agent scale. Only the x-axis value is used currently. | NO |
selected | bool | The agent selection state. | NO |
up | vector3 | The agent up vector. | NO |
turnAngle | vector3 | The current turn angle of the agent. | YES |
velocity | vector3 | The current velocity in world space. | YES |
state | int | The state of the agent to be played by the state machine | NO |
animatedHf | map | (for internal use only) | YES |
agentType | string | The agent type name | YES |
variation | string | The agent variation | NO |
cacheId | int | (for internal use only) | YES |
retargetingFactor | double | (for internal use only) | YES |
collectorDirections | vector4array | (for internal use only) | YES |
clothSetupOverride | string | an override metadata for providing a different cloth setup file for an agent | NO |
disableIk | bool | Disable the ik and the foot lock during the simulation | NO |
disableFootLock | bool | Disable the foot lock during the simulation | NO |
disableDirection | bool | When on, the agent the Directional behaviour modules won't affect this agent. | NO |
targetAgentId | int | The global agent id of the target agent, used by the followAgent module. | NO |
forceClipTransition | bool | Set to true if you want to trigger an agent out of a state at any time, not have to wait for a transition frame | NO |
colorVariation | int | Sets the diffuse color slot used for current variation material as specified in the scene variation table | NO |
currentState | int | Current state being played | YES |
maxLegStretch | double | The multiplier on the leg length used as the maximum stretch factor by the pelvis operator during the feet adaptation | NO |
stateMachine | string | The state machine name. This metadata value overrides the state machine defined in the agent type. | NO |
onGround | bool | Defines is the agent is on the ground or not. | NO |
animFrameRate | double | The frame rate used for playing the agent animation without modifying the pelvis velocity. | NO |
transitionBlendInFrames | int | If this metadata is attached on an agent while the state machine is transitioning between two states this value is going to be used for as the number of blend-in frames. | NO |
transitionBlendOutFrames | int | If this metadata is attached on an agent while the state machine is transitioning between two states this value is going to be used for as the number of blend-out frames. | NO |
locomotionActive | bool | True when the agent is playing animation with locomotion, False otherwise | YES |
targetLinearVelocity | double | The target linear velocity for the locomotion | NO |
targetAngularVelocity | double | The target angular velocity for the locomotion | NO |
footDownThreshold | double | The threshold used for checking if the foot is in foot down state, if not provided Atoms uses the default value of 0.95. The foot down state is now stored in Atoms as a double (not a boolean anymore), for this reason when the foot down state is greater than the foot down threshold the foot is considered "down" and the foot locking system is activated. | NO |
velocityOverride | vector3 | An override for the velocity metadata. If provided and the useVelocityOverride metadata is set to True, then this velocity is used instead of the velocity coming from the animation | |
useVelocityOverride | bool | When set to true, Atoms uses the velocityOverride instead of the velocity coming from the animation. The useVelocityOverride metadata is set to false at each frame after the pose is computed. |
Agent type metadata
name | type | description | internal only |
---|---|---|---|
lowGeo | map | The low geo meshes. | YES |
skinGeo | map | The skin geo meshes. | YES |
scaleMultiplier | double | Agent type scale multiplier. | NO |
stateMachine | string | The state machine name. | NO |
boundingBox | box | The agent type bounding box. | YES |
...