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- Use Atoms files exported by Atoms Crowd support VFX applications (i.e. Maya, Houdini, etc). Animation clips are usually exported as fbx and atomsclip files containing custom data on the skeleton joints. Agent Types are defined by atomsskel and geos files which also contain some custom data.
- Use directly Unreal assets. In the latter this case some set up work will be required within Unreal (tagging of pelvis joints, feet etc.)
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