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  1. Atoms licenses are now evaluated in the following priority order: Atoms Procedural, Atoms Framework, Atoms CrowdVFX/Realtime. If Atoms tries to use a procedural license, but no procedural license is available Atoms will try to check out a Framework license. The same thing will happen for a Framework license, Atoms will fall back to an Atoms Crowd VFX license if no Framework license is available. For this reason all licenses can be used for rendering (i.e. Atoms Procedural, Atoms Framework and Atoms CrowdVFX ).
  2. Users can still disable this behaviour by setting the TOOLCHEFS_DISABLE_FORCE_LICENSE environment variable to "1".

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Note

Please note, Atoms only unloads lower priority licenses when checking out higher priority ones, it does not do the opposite. This means that for example if you are in Maya and create an tcAtomsGroup node, you will keep using an Atoms Crowd VFX license throughout your Maya session. 

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