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  • The navigation component continues to ask for a new path for every agent at every tick even when computePathAtEveryFrame is off.

  • Behaviour Tree: Joint aim XPUX XPU task return failure when weight is zero.

  • Behaviour Tree: Running task return failure instead of running state.

  • ClipReader operator ti using uses a clamped time to get clip direction.

  • Double call to ExtractPose when agent group is driven by a sequence in play mode.

  • StateMachine component: agents do not stay inside the navmesh when the navigation is active.

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