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Please note, any anim sequences used by the PlayAnimationXPU node must be included somewhere inside the state machine asset, even inside an detached state. Since the XPU Animation loads on the GPU all the animation clips used inside the state machine, if the playAnimationXPU uses a clip not used inside the state machine, the XPU system is not able to play it.

It is possible to export an XPU cache from your simulation and reuse it using the cache reader XPU component. Otherwise, it is still possible to export Atoms and USD caches from a an XPU simulation and use it in Maya/Houdini/Katana/Gaffer. The state machine XPU operator has a method that can build the full pose from the anim clip weight/time and from secondary motion data. So it uses this method to extract the full agent pose and save it inside the cache. Unfortunately, this method doesn’t consider the transformation done by jointTransform/Aim/AlignXPU task nodes.

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