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The Agent trigger module changes the state a given metadata of your agent agents as soon as they get into the trigger mesh area.
The Area trigger module can also change module attributes. The target attribute must belong to a module following the area trigger instance in the module stack.
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Attributes
Attributes | Type | Overridable | Description |
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mesh | mesh | no | The area mesh. |
meshTranslation | vec | no | Mesh translation |
meshRotation | vec | no | Mesh rotation |
meshScale | vec | no | Mesh scale |
meshParentMatrix | matrix | no | Mesh parent matrix |
metadata (metadataName in AtomsUnreal) | string | no | Metadata name |
keepState. For agent metadatas use a simple string (i.e. variation), while for module attributes you use the following format: "moduleName@attributeName" (i.e. followCurve@curveWeight) |
keepValue | bool | yes | If set to |
true store restore the previous metadata value |
of the agent the state changes. So metadata keeps the new value even when it exits from the mesh |
blendIn | int | yes | Number of frames used to interpolate the metadata value when the agent enters inside the area |
blendOut | int | yes | Number of frames used to interpolate the metadata value when the agent exits inside the area |
randomInDelay | int | yes | Number of frame used as delay to change the metadata value when the agent enters inside the area |
randomOutDelay | int | yes | Number of frame used as delay to change the metadata value when the agent exits inside the area |
seed | int | no | Random seed |
boolValue | bool | yes | Metadata boolean value |
intValue | int | yes | Metadata int value |
doubleValue | double | yes | Metadata double value |
vec3Value | vector3 | yes | Metadata vector 3 value |
quatValue | vector3 | yes | Metadata quaternion value - This value is exposed as a euler rotation then inside the module is converted to a quaternion |
matrixValue | matrix | yes | Metadata matrix value |
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Widget Connector |
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width | 900 |
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url | https://www.youtube.com/watch?v=Pd7mP9IGjt0 |
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height | 600 |
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