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The network editor module allows users to edit the agent node network. 


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AttributesTypeOverridableDescription
jsonstringnoA json string containing a list of changes to be applied to the node network.

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The Network

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editor GUI

Behaviour modules can create nodes in the agent network or edit metadatas, as already explained in the Behaviour Modules section. 

The node network shows module lets you edit the node graph at its position in the module list.
In the case of the following picture, a gridLayout and a clipReader were added before the network editor module. By changing the position of the network editor in the module list the network shown might change too.

Image RemovedImage Added


In the network editor you can manipulate the graph by adding new nodes and editing connections. A quick help is available in the menu: Other > Help.

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The inspector shows all the ports values of the first selected node. Connected ports are hidden. If you edit a port value in the inspector, it will turn red in the network editor.

Note

Once you create an Expose node, please rewind your simulation to see it appearing as an attribute/parameter on your agent group .


Build pose nodes

Each graph has a build pose node, a pre build pose node and a post build node. These three nodes are fake nodes and don't actually exist in the agent node network. They are created just for having a visual representation of what's happening in under the Atoms enginehood.
The build pose node has only one pose port. That port value represents the final pose of the agent at each iteration. 
The pre and post build nodes can have a variable number of inputs. All nodes connected to those are evaluated sequentially. Nodes connected to the pre build pose node are evaluated before the node network connected to the build pose node, while all nodes connected to the post build node will be evaluated after that.afterward.

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Widget Connector
width900
urlhttps://www.youtube.com/watch?v=wxvlDjAHiDs
height600