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The blueprint module allows users to use Blueprint for modifying the agents poses and metadatas during a simulation. 

To create a blueprint asset, right click in the content browser then click on "Blueprint Class". Search for "Behaviour" and select "Blueprint_BehaviourComponent".

Double click on the new Blueprint asset to open the Blueprint editor.



Atoms blueprint provides several overrides you can use for hooking up your graphs to Atoms events:

  • Reset Simulation
  • Pre Physics
  • Pre Frame
  • Post Physics
  • Init Simulation
  • Init Frame
  • End Simulation
  • End Frame
  • Agents Killed
  • Agents Created
  • End Play

Please have a look at the Behaviour module page to know when the order for all events.

Right clicking in the Event Graph and swith switch "Context Sensitive" off.

You will find all blueprint nodes for getting and setting data under "Agent" and "Agent Group".