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AttributesTypeOverridableDescription
meshmeshnoThe area mesh.
meshTranslationvecnoMesh translation
meshRotationvecnoMesh rotation
meshScalevecnoMesh scale
meshParentMatrixmatrixnoMesh parent matrix
metadatastringnoMetadata name
keepStateboolyesIf set to true, the module will store the previous state in the "overrideState" metadata value of the agent as soon as the state changes. So the agent metadata keeps the new state value even when it exits from the mesh
meshmeshnoThe area mesh.
meshMatrixmatrixnoThe world mesh matrix.
stateintyesThe new agent state.
blendInintyesNumber of frames used to interpolate the metadata value when the agent enters inside the area
blendOutintyesNumber of frames used to interpolate the metadata value when the agent exits inside the area
randomInDelayintyesNumber of frame used as delay to change the metadata value when the agent enters inside the area
randomOutDelayintyesNumber of frame used as delay to change the metadata value when the agent exits inside the area