GUI mode
Give a name for your agent type (i.e. testRobot).
Select the skeleton and geo files you exported previously.
Leave the State Machine field blank for now.
You can edit the scale multiplier if you want even if it's not necessary for this tutorial.
Your GUI should look like the one in the picture.
Click on the "Register" button or press CTRL+S.
Your agent type is now ready to be used.
Script mode
In case you selected the script mode, you should edit your script so it looks like the following.
Then hit CTRL+S or click on the "Register" button.
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import os import imath import AtomsCore import Atoms from Atoms import GLOBAL_NAMES class AgentTypeEvent2(Atoms.SimulationEvent): eventName = 'testRobot' skelFile = 'D:/projects/atomsDemo/configs/atomsRobot.atomsskel' geoPath = 'D:/projects/atomsDemo/configs/atomsRobot.geos' skinPath = 'D:/projects/atomsDemo/configs/atomsRobot_skin.geos' stateMachine = '' scaleMultiplier = 1.0 def __init__(self): Atoms.SimulationEvent.__init__(self) self.setName(self.eventName) def load(self): AGENT_TYPE = GLOBAL_NAMES.AGENT_TYPE skel = AtomsCore.Skeleton(1) skeletonArchive = AtomsCore.Archive() if skeletonArchive.readFromFile(self.skelFile): skel.deserialise(skeletonArchive) else: return aType = Atoms.AgentType() aType.setSkeleton(skel) meshMap = AtomsCore.MapMetadata() typeArchive = AtomsCore.Archive() if typeArchive.readFromFile(self.geoPath): meshMap.deserialise(typeArchive) aType.metadata()[AGENT_TYPE.LOW_GEO] = meshMap skinMap = AtomsCore.MapMetadata() skinArchive = AtomsCore.Archive() if skinArchive.readFromFile(self.skinPath): skinMap.deserialise(skinArchive) aType.metadata()[AGENT_TYPE.SKIN_GEO] = skinMap aType.metadata()[AGENT_TYPE.STATE_MACHINE] = AtomsCore.StringMetadata(self.stateMachine) aType.metadata()[AGENT_TYPE.SCALE_MULTIPLIER] = AtomsCore.DoubleMetadata(self.scaleMultiplier) Atoms.AgentTypes.instance().addAgentType(self.eventName, aType) def unload(self): Atoms.AgentTypes.instance().removeAgentType(self.eventName) |