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To use your characters in Atoms, they have to be exported into Atoms Crowd format files. In this section we are going to see how you can do it.
Some guidelines will also be given on how you should layout your scene to be exported correctly.

Prepping your scene

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As explained already in the Agent Type page, your agent types will need a skeleton, some proxy and skinned geos.
You should gather all your proxy meshes under one group and your skinned meshes under another group. How you name these groups does not really matter as long as they make sense to you.

The only naming convention applies to the proxy geometries. Atoms Crowd will try to match each joint with a mesh under the proxy geometry group, the mesh name must be equal to the joint name followed by "_GEO".
For instance, if you have a joint named "Hips", the proxy GEO associated with that joint should be named "Hips_GEO".

There is no naming convention for your skinned geometry.

Opening the Skeleton Exporter Tool

Once your scene is ready, you can open the skeleton and animation exporter tool using the shelf button or the menu.