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An Animation Clip is a specialized Simulation Event used for defining clips. The animation clip will get its motion data from an fbx or atomsclip files.
Users will have then to set up some values such as:

  • Blend Frames After foot up, the number of frames used for blending after the foot lock on the ground is done
  • Loop, if the clip is a loopable clip
  • Start and End frames of your clips
  • Loop Blend, the number of frames used to blend when looping
  • Idle, if the clip is a idle clip or not. If Idle is on the foot lock system will be disabled when playing this clip.
  • Direction type: static, pelvis or joints. When set to static the clip will use as direction to the vector specified in the Direction field. When set to pelvis, the clip will use the pelvis velocity as direction. When set to joints, the direction of the clip will be the vector travelling from the first joint to the second joint (the joint ids are selected with the Direction Joints field).