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You can use Unreal Engine sequencer to drive your crowds. Please watch the video below to know how.

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Per agent properties

Since AtomsUnreal 2.4.0, it is possible to control agent override properties from a sequence. For example, if you want to set the override for the state property of the state machine component follow these steps:

Add the state machine component to the agent group actor track.

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Use the agents layout tool to select some agents.

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Add the state property override track from the “Per agent properties” submenu. This creates a new track for the state property and controls only the agents that you selected when you created the track.

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Add now a keyframe to the state track and press play. You’ll see only the selected agents using the new state value.

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You can remove or add agents to a per agent property track. Select from the viewport, using the agent layout tool, the agents you want to add to/remove from a track. Then press the right mouse button on the track and choose from the menu Remove/Add selected agents.

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Due to a bug with the current version of unreal. If you are going to delete a per agent property track or removing all the agents from a track, remember to clear the override map from the agent group actor, using the “bin“ button.

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