The follow target module makes your agent travel towards the goal position.
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Attributes | Type | Overridable | Description |
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goal | vector3 | yes | The goal position. |
maxTurnAngle | double | yes | The max turn angle. |
isAnimated | bool | no | If this is off, the agents will point towards the goal position only at the first frame of the simulation. |
weight | double | yes | Weight |
followDelta | bool | no | Follows the delta movement of the target instead of actually pointing to the target. Useful for just copying the motion direction from the target to the agents. |
deltaThreshold | double | no | When followDelta is on, the agents will ignore the target movement if the position difference magnitude is lower than the threshold. |
editMetadata | bool | yes | If on, the module will assign the value of the ratio between the movement vector and the current agent velocity to the given metadata. |
metadataType | int | no | The metadata type, can be int (3) or double (4) |
metadataName | stringĀ | no | The target metadata name |
metadataMin | double | no | Min clamping metadata value |
metadataMax | double | no | Max clamping metadata value |
metadataDistanceDropOff | doubleĀ | no | Drop off value for smoothly transitioning the editing of the metadata |
ignoreNextDirectionalModules | bool | yes | If enabled, all next directional modules in the stack will be ignored. |
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