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From Atoms Unreal 2.0.0, it's possible to import Mixamo characters effortlessly.



Users can follow the standard workflow for importing FBX files generated from Mixamo.

Once the Mixamo FBX is imported in Unreal select the Skeleton and click on the Atoms menu: Assets > Mixamo > Create An Agent Type

Atoms will then configure your skeleton and create the Agent Type, Agent Variation and Atoms Character assets.  

At this stage, you can use Mixamo animation and retarget it on any other agent type and viceversavice-versa.


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