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AttributesTypeOverridableDescription
behave3dboolnoIf true, the agents will move freely in 3D as if they were particles. The Particle operator is going to be applied instead of the Pelvis and Foot Operators.
fixLegStretchboolnoIf true, compensate the leg stretching.
frameRatestringyesFrequency at which the frames are read and displayed.
gravityField

string

noThe name of the gravity field.
heightFieldstringnoThe name of the height field.
heightFieldOffsetdoublenoAn extra offset applied to your agent heights from the ground.
seedintnoSeed random value.
startFramedoubleyesThe start frame of the state machine clips. If set to a value lower than 0, a random value is used instead.
stateintyesThe current state.
debugboolnoEnables module debug drawing.
stateRandomDelayvector2yesThis attribute accept a range (by default is 0,0). If you put a range of 5, 20 then every agent will have a random delay between 5 to 20 frames when changing state. If you want a specific delay without the random, use the same value in both the vector components, i.e. 5,5.
adjustHeightOnAgentCreationOnlyboolnoIf on, the agent heights are adapted only on the first frame.
rayCastGravityFieldboolnoIf set to true samples the gravity field using a ray cast, otherwise it uses the closest point
setStateOnAgentCreationOnlyboolnoSets the state on agent creation only
setFrameRateOnAgentCreationOnlyboolnoSets the frame rate on agent creation only
allowPathSearchboolnoif on, the state machine will search a path to reach the new state if it is not directly connected to the current state. If a path is found all the states in between are played as well as the new state.
disableFootLockboolyesDisables the foot lock
maxUpAxisAngledoubleyesMaximum up axis rotation angle in degrees
alignUpAxisTresholdAngledoubleyesThreshold angle used to realign the agent up axis with the global up axis


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Widget Connector
width900
urlhttps://www.youtube.com/watch?v=oey1qVgWG0g
height600